11th century european characters. Heads and hairstyles can be swapped with outfits. All variations will be derived from three base models. Designed for use in third person Unity game.
All characters use one 1k or 512 material for face/exposed skin, and all outfits use a single 1k-2k material. Beard/hair variations come from a 2k atlas.
Lots more to come over the next several months.